How to Fix the Dreaded “Video Look” Using DaVinci Resolve

How to Fix the Dreaded “Video Look” Using DaVinci Resolve

Most of us are after a more cinematic aesthetic in our grades, and one of the keys to achieving this is to gain a more detailed understanding of the fundamental visual characteristics associated with film.But simply knowing what we’re after isn’t always enough. If we’re going to successfully navigate the full breadth of color grading’s creative landscape, we also need to be able to recognize what we’re not after.

For most of us, this is the dreaded “video” look, and while it’s easy to spot in its extreme expressions, it can often sneak into our grades in little ways, subtly compromising our creative vision. So today we’ll be looking at some of the concepts and visual characteristics that tend to accompany the video look. And what we can do when we encounter them.

Setting up color management

Before we dive in, I want to stress the importance of working in a color-managed environment inside of DaVinci Resolve, meaning that you’re using color space transformation to accurately map what the camera captured into what my display can reproduce, rather than grading things by hand from their log state.

If you need more information on this, check out my ACES Explained series, which is an excellent primer on the subject. But for now, let’s get right into these concepts and the visual characteristics that we want to upgrade.

Avoiding single-dimensional contrast

The first concept to explore is the idea of contrast as a single-dimensional variable, by which I mean thinking of contrast solely in terms of being high, medium, or low. Let’s explore what it looks like to tackle a grade with this mindset and the results that we might get out of it.

Let’s say, here on this image of a dancer, that you want to go for a high contrast look. You want to get those hot highlights and deep shadows and really make the image pop.

We’ll start with this image and go for a high contrast look.
We’ll start with this image and go for a high contrast look.

The easiest way to accomplish a high contrast look in Resolve is with the Primaries – Color Wheel tab. You’d start by lowering the Lift wheel towards the floor, making the dark tones of the image darker.

Then, you’d raise the Gain wheel in the opposite direction, increasing brightness in the highlights until you’ve created a strong overall contrast adjustment.

In the Primaries/Color Wheels tab, we’ve lowered the Lift wheel to get deep shadows and raised the Gain wheel to get hot highlights.
In the Primaries/Color Wheels tab, we’ve lowered the Lift wheel to get deep shadows and raised the Gain wheel to get hot highlights.

But if you look at the scopes now, you’ll see that where the signal was previously contained between 0 and 1023 in the histogram, it’s now spilling through the bottom and the top of several channels.

The result of that move can be seen as the signal is now spilling through the bottom and the top of several channels.
The result of that move can be seen as the signal is now spilling through the bottom and the top of several channels.

This violates a rule of thumb that I always share, which is that you want to fill my dynamic range but not spill outside of your dynamic range with any adjustment that you make while grading.

Whereas previously, the signal was contained between 0 and 1023 in the histogram.
Whereas previously, the signal was contained between 0 and 1023 in the histogram.

This comes back to thinking about contrast in more of a dimensional way and considering the overall contour of an image as it moves from pure black to pure white. So far, we’ve only been thinking of contrast along a single axis, and we can actually do better than this.

Creating contoured contrast

Before moving on, create a still of your initial image adjustment into the Gallery by pressing Cmd+Opt+G/Ctrl+Alt+G for reference later on. Then, right-click on the node and select Reset Node Grade to give yourself a clean slate.

Now, let’s see if we can’t get a similar sort of feeling of contrast but without losing so much information in the bottom and top. You could do this with a number of tools, but today we’re going to do it using the Custom Curves tab. Enable the Reference Wipe by pressing Cmd/Ctrl+W to compare the initial version of our grade to our new approach using curves.

Our goal is to visually match the overall high-contrast level from the Primaries adjustment, but this time paying a bit more attention to the tones in between the deepest shadows and brightest highlights. First, create a toe in the bottom of the curve to deepen the shadows like you did with the lift wheel. Click in the bottom left quadrant of the tone line to create a control point, and then drag that point to the right and down slightly, creating a curve.

In the Curves tab, we’ll create a toe to deepen the shadows at the bottom of the curve.
In the Curves tab, we’ll create a toe to deepen the shadows at the bottom of the curve.

Then, create a shoulder further up the tonal line, increasing brightness in the highlights. Click in the upper right quadrant of the tone light and drag up and to the left. You’ll end up with a nice S-curve that preserves and compresses your tonal details instead of clipping both ends.

Then we’ll create a shoulder for an S-curve that preserves and compresses the tonal details.
Then we’ll create a shoulder for an S-curve that preserves and compresses the tonal details.

Now, it’s not a perfect match but if you compare the two images below, you can see that while there’s a similar contrast with curves, there’s no clipping. While in the Primaries version, there’s quite a bit more that is clipped and completely devoid of detail.

In the Primaries version, there is quite a bit clipped out and devoid of detail. 
In the Primaries version, some areas are clipped and devoid of detail.
Using Curves, we can preserve our tonal details.
Using Curves, we can preserve our tonal details.

Adding visual weight with vignettes

Let’s take this concept a little bit further. We’ve preserved some tonal detail, but would like to get even closer to the weight that we’re feeling from the initial Primaries image. You can do that by adding vignette around the edges to add weight without it coming at the expense of detail.

Create a serial node (Opt/Alt+S) after your curves adjustment node and then select the Window tab. Add a power window by clicking the circle option and then stretch it out nice and wide and soften the edges to keep things subtle.

With a power window, we can create a vignette to add a bit more weight around the edges. 
With a power window, we can create a vignette to add a bit more weight around the edges.

Next, click the invert icon for the power window to limit adjustment to the outside of the ellipse.

Clicking the invert icon will allow for adjustments on the outside of the power window.
Clicking the invert icon will allow for adjustments on the outside of the power window.

Then, return to the primary adjustment wheels and drop the offset down a bit, reducing the exposure of the edges of the image.

For comparison, here is the graded image before adding the Power Window.
For comparison, here is the graded image before adding the Power Window.
With the combination of Curves and the Power Window, the overall contour of the image is more dimensional.
With the combination of Curves and the Power Window, the overall contour of the image is more dimensional.

You’ll see more weight in the image than before, but you’re not overly crushing your shadows or overly stretching your highlights. This is what I mean by thinking of contrast in more of a dimensional way and thinking not only about contrast but about the overall contour of our image.

Creating low contrast with curves

Let’s say we want to create a low-contrast look for this image of a person at twilight. A simple approach is to do the opposite of the high-contrast approach.

Head to the Primaries – Color Wheels tab and this time, raise the Lift wheel, and then lower the Gain wheel until you’ve created a low-contrast image.

Creating a low-contrast look using Primaries, we’ll raise the Lift wheel and lower the Gain wheel.
Creating a low-contrast look using Primaries, we’ll raise the Lift wheel and lower the Gain wheel.

Next, grab a reference still of this approach, reset your node grade, and then let’s explore creating this same feeling using custom curves.

To accomplish a low-contrast look with curves, select the control point at the bottom left corner and raise it up slightly, which is quite literally a lift operation. Then, drop the control point at the top right corner down slightly, which is a gain operation.

Using the Curves tab, we can match the Primaries moves by picking up the bottom and dropping the top.
Using the Curves tab, we can match the Primaries moves by picking up the bottom and dropping the top.

This matches the low-contrast look created in the Primaries tab, but now you can manipulate the contour within the tonal curve.

By adding a little toe and a little shoulder to your curve, you increase separation and tonal variance within this newly reduced range of luminance, making things feel finished.

When we add a little toe and shoulder, we still have separation and tonal variance creating a look that is more polished and finished.
When we add a little toe and shoulder, we still have separation and tonal variance creating a look that is more polished and finished.

This is important because you’ll often find that, when not implemented properly, low-contrast looks don’t catch the eye enough, and they can feel a bit unfinished, which I would argue is absolutely the case in the initial Primaries version.

By adding curves within the low-contrast look, it’s now more engaging, and feels more polished and more finished, avoiding the one-dimensional contrast associated with video.

Separate, don’t saturate, your colors

The final concept to address that is almost always associated with the video look is around saturation. As with contrast, the problem is with thinking too narrowly about color, only in terms of saturation, and not enough about separating colors in the frame.

Let’s look at it using this example image of someone playing the piano.

The original image before a Primaries Saturation adjustment.
The original image before a Primaries Saturation adjustment.

The typical place to adjust saturation is in the Primaries tab, right below the color wheels. To start, we’ll crank the saturation in the image up to 70.

Here is the same image with saturation cranked up to 70.
Here is the same image with saturation cranked up to 70.

Now this adjustment creates a strong, eye-popping level of color. And that’s something that we often want to do when we’re grading. You’ve likely heard a client say, “Hey, I really want those colors to pop.”

And we’ve certainly increased the overall color in this image. But let’s see if we can’t get as good or better of a result without ever reaching for our saturation knob at all. In this case, rather than just increasing pure saturation, we’ll increase separation between colors and in doing so, create more of a sense of colorfulness in the frame.

The technique I’ll use to accomplish this is called split-toning, which is really just using different types of curves within your color channels.

Once again, grab a reference still of your saturation adjustment and reset your node before heading to the Custom Curves tab.

First, unlink the RGB channels by clicking the chain icon, allowing us to control the tonal curve of individual channels as opposed to a global adjustment.

Before we can use the split-toning technique, we need to unlink the RGB channels.
Before we can use the split-toning technique, we need to unlink the RGB channels.

Click the blue B to select only the blue channel. Then, Opt/Alt-click the line to add a control point that stays pinned to the line and slide it towards the bottom left quadrant of the graph.

Then, add another control point by clicking further down the line and raise the new control point up slightly, creating a little rainbow in the bottom of your blue channel. Next, make a similar rainbow in the green channel that’s not quite as strong as the blue.

By adding little rainbows on the Blue and Green channels, we are cooling the color in the bottom half of the image.
By adding little rainbows on the Blue and Green channels, we are cooling the color in the bottom half of the image.

So far, our initial adjustments have cooled the lower half of the tone curve. Let’s finish our split-tone approach by adding warmth further up the curve.

Select the red channel and Opt/Alt-click to create a pinned control point around the middle of the line. Then, create a wider rainbow in the upper part of the graph. Repeat this process for the green channel as well so you end up with a custom curve graph that looks like this.

Adding a wider rainbow on the Red channel and a smaller one on the Green channel, we have warmed up the top half of the image.
Adding a wider rainbow on the Red channel and a smaller one on the Green channel, we have warmed up the top half of the image.

You’ll notice this change might feel a bit aggressive but don’t worry, you can dial in the right feel by lowering the intensity slider of each channel.

Lower the intensity of each channel so it’s not as aggressive.
Lower the intensity of each channel so it’s not as aggressive.

Now if you compare this split-toned approach to our initial saturation adjustment, it’s much more subtle, but you can absolutely see how we have created more colorfulness within this frame without ever reaching for our saturation knob. It also feels much more organic with less of a video aesthetic then when we just cranked up overall saturation.

With the split-tone approach, we have created more colorfulness without reaching for the saturation knob.
With the split-tone approach, we have created more colorfulness without reaching for the Saturation knob.
In the first version where we just cranked up the saturation in Primaries, it has a less organic feel.
In the first version where we just cranked up the saturation in Primaries, it has a less organic feel.

Questions to keep in mind

If you’re concerned about falling into more of a video aesthetic in your grades, keep these techniques in mind and give them a try. Ask yourself, “Am I thinking too much about my contrast simply in terms of high, medium, or low?” Or, “Am I thinking too much about just saturation and not paying enough attention to how I might separate the colors that are present in my frame?” Asking these questions will almost always lead to more polished, more organic, and more filmic results in your grades.

As you put these concepts into practice, you’ll start cultivating a creative roadmap for grading different types of imagery. And as you continue to explore this world, you’re going to find that there’s a lot more to it than a simple film versus video dichotomy. It’s the areas between and beyond that are where the real treasure lies.

Thank you to Cullen Kelly for contributing this article.

Cullen Kelly is a Los Angeles-based senior colorist with credits spanning film, television, and commercials, for clients and outlets including Netflix, HBO, Hulu, Microsoft, American Airlines, and Apple. With a background in image science as well as the arts, he’s passionate about the intersection of the creative and technical, and its role in great visual storytelling. In addition to his grading work, Cullen teaches and writes about color for Blackmagic Design, Mixing Light, and several universities in the LA area. He’s also the creator of Colloid.cc, a custom suite of Resolve plug-ins for working colorists.

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