Insider Tips: Create Effects Preset Bins in Avid Media Composer

Insider Tips: Create Effects Preset Bins in Avid Media Composer

Every week, Frame.io Insider asks one of our expert contributors to share a tip, tool, or technique that they use all the time and couldn’t live without. This week, Chris Tennant shows you how to keep your frequently used effects presets close in Avid Media Composer.


How to create Effects Preset Bins in Avid Media Composer

When editing projects in Avid Media Composer, it’s common to use the same effects repeatedly based on the visual language of the piece. For instance, if you’re editing an archival documentary, you might need to use 3D Warp to zoom in on hundreds of photos throughout the timeline. Alternatively, if you’re editing a dialogue-driven piece, you could make use of Fluidmorphs to mask cuts in conversation. (And let’s not forget about Star Wipe, which we all use daily.)

Zoom to 200 per cent effect in Media Composer
Dragging frequently used effects into bins in Media Composer keeps them handy.

Constantly hunting down these effects in the Effect Palette can be time-consuming. A faster approach is to save your frequently used effects into bins. This can be done by opening the Effect Editor and clicking on the small purple icon next to the effect name. Then, drag the effect into an empty bin as if you’re creating a sub-clip. That’s it! The effect will appear in your bin, complete with all of its effect parameters. To make it easier to recognize, give the effect a name that reflects its saved parameters, such as “ZOOM TO 200%”. Then, in the future, you can simply drag this effect directly onto the clips in your timeline, saving you time and hassle.

Avid Media Composer AE Tools
I create an AE Tools bin in Media Composer for every project.

As an assistant editor, I often create outputs from the timeline that require different burn-in and watermark specs. To streamline my own process, I create a bin called AE TOOLS within each project. I’ll create Timecode Burn-in presets for VFX outputs, sound outputs, color outputs, and any other watermarks that get used frequently. This approach is faster than doing it manually, and it’s also less prone to error.


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Thank you to Chris Tennant for contributing this article.

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